Tic-Tac-Toe with Angular 6 and Firebase – Part 9 – Win/Lose/Deploy

Canva - Tic Tac Toe, Empty Fields, Puzzles, Play.jpg


In the first Tic-Tac-Toe using Angular/Firebase post, I had listed the following basic requirements,

  • A user that is currently logged out should be able to login
  • A user that is currently logged in should be able to logout
  • A user that is logged in should be able to create a new game
  • A user that is in a game should be able to invite another user to play
  • A user should be notified when they have won or lost a game

After, implementing all of the above features, I now recognize that I should have added more to the list.  These are features which I also implemented,

  • A user’s move should be rejected if it is out of turn
  • A user should be able to end a current game
  • A user should be able to register as a new user

This post described some of the last tasks, including checking for a win/loss and allowing a user to register.  I also deployed the application (it can be found here).



I added a couple new Cloud Functions to the backend.  The checkWin() function currently takes a brute force approach to determining if the current move should result in a win (or a cat’s scratch).

* Check for a Win or Draw
exports.checkWin = functions.database.ref('/games/{gameId}/board/{position}')
    .onUpdate((snapshot, context) => {
        const promises = []
        promises.push(snapshot.after.ref.parent.once('value').then(b => {
            let win = false;
            const board = b.val();

            // check for a horizontal win
            if (board[0] === board[1] && board [1] === board[2] && board[0] !== "") {
                win = true;
            } else if (board[3] === board[4] && board [4] === board[5] && board[3] !== "") {
                win = true;
            } else if (board[6] === board[7] && board [7] === board[8] && board[6] !== "") {
                win = true;

            // check for a veritcal win
            } else if (board[0] === board[3] && board[3] === board[6] && board[0] !== "") {
                win = true;
            } else if (board[1] === board[4] && board[4] === board[7] && board[1] !== "") {
                win = true;
            } else if (board[2] === board[5] && board[5] === board[8] && board[2] !== "") {
                win = true;

            // check for a diagonal win
            } else if (board[0] === board[4] && board[4] === board[8] && board[0] !== "") {
                win = true;
            } else if (board[2] === board[4] && board[4] === board[6] && board[2] !== "") {
                win = true;

            let cat = !win;
            if (cat) {
                // check for Cat's Scratch
                board.forEach(element => {
                    if (element === "") {
                        cat = false;

            if (win || cat) {
                // delete turn, so that nobody can play

                // add winner
                if (cat) {
                } else {

        return Promise.all(promises);


To register a new user I created a new component.  It looks much like the login component, only it requires a new user to enter their password twice, for verification.  After selecting register, the user is taken directly to the Dashboard.

Firebase Deployment

I was amazed at how easy it is to deploy the front-end in Firebase.  I followed the official Firebase directions.  The app can be found here.  Additionally, I added my database rules to my back-end Cloud Function repository, and they are now configured to deploy.


All the source code up to this point for the Angular application can be found on GitHub.  Likewise, the source for the Cloud Functions and Datbase Rules up to this point can be found on GitHub.

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